I am a veteran Principal Character Concept Artist with over 25 years of experience shaping the visual landscapes of the gaming, film, and comic book industries. Following a landmark 16-year career at Naughty Dog, I am now leveraging my expertise in hyper-realism and cinematic storytelling for new creative partnerships.
Throughout my career, I have specialized in designing iconic characters and creatures, most notably for The Last of Us Part I & II, Uncharted 4, and HBO’s The Last of Us. My work is rooted in a deep passion for historical fantasy, creature design, and narrative-driven illustration.
Conceptualized and designed main and sub characters for PlayStation 4 games.
Conceptualized and designed main and sub characters for PlayStation 3 and 4 games.
Conceptualized and designed main and sub characters for PlayStation 3 and 4 games.
Conceptualized and designed environments, props, vehicles and characters for Xbox360 and PlayStation 3 games.
Created concept art for confidential game pitches
Conceptualized and designed environments, props, vehicles and characters for the game of “Star Trek Online"